Game Dev
Low-Poly 3D / Pixel Art / Animation
Programming
Game Design
A supermutt is a kind of dog that inherits DNA from a wide range of different breeds and ends up creating something entirely unique.
To me, this is the epitome of a game developer - being able to pull inspiration from far and wide to create something one-of-a-kind.
While I consider myself a game artist first and foremost, I pride myself on developing a wide range of skills including gameplay programming / scripting, technical art, and game design. A supermutt doesn’t limit themselves to being a hunter or a herder or a house pet. They’re the ultimate hybrid. And I believe that being a flexible game artist is how I can best help create original games.
I’m currently working as a solo developer, but am always open to teaming up with other devs. Please feel free to reach out at brandon@supermuttgames.com
Released Projects
(Click each thumbnail to learn more)
Game Jams
(Click each thumbnail to learn more)
Artwork
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Skills
Game Engines
——————————————Unity
—————————————Godot
—————————————Unreal
Programming Languages
————————————————C#
——————————GDScript
——————UE Blueprints
———————————————C++
Unity Shader Graph
Godot Shader Lang
——————————Aseprite
————————Photoshop
———————————Blender
Shader Languages
Other Software
Accolades
Entry was streamed by Video Game Dunkey
1st place overall out of 62 entries
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