Game Dev

Low-Poly 3D / Pixel Art / Animation

Programming

Game Design

A supermutt is a kind of dog that inherits DNA from a wide range of different breeds and ends up creating something entirely unique.

To me, this is the epitome of a game developer - being able to pull inspiration from far and wide to create something one-of-a-kind.

While I consider myself a game artist first and foremost, I pride myself on developing a wide range of skills including gameplay programming / scripting, technical art, and game design. A supermutt doesn’t limit themselves to being a hunter or a herder or a house pet. They’re the ultimate hybrid. And I believe that being a flexible game artist is how I can best help create original games.


I’m currently working as a solo developer, but am always open to teaming up with other devs. Please feel free to reach out at brandon@supermuttgames.com

Released Projects

(Click each thumbnail to learn more)

Game Jams

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Artwork

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Skills

Game Engines

——————————————Unity

—————————————Godot

—————————————Unreal

Programming Languages

————————————————C#

——————————GDScript

——————UE Blueprints

———————————————C++

Unity Shader Graph

Godot Shader Lang

——————————Aseprite

————————Photoshop

———————————Blender

Shader Languages

Other Software

Accolades

Entry was streamed by Video Game Dunkey

1st place overall out of 62 entries

9th place overall out of 139 entries